#ifndef CHAT_H
#define CHAT_H

#include "cinder/Text.h"
#include "cinder/app/AppBasic.h"
#include "cinder/Utilities.h"
#include "Global.h"
#include "cinder/Surface.h"
#include "cinder/gl/Texture.h"
#include "cinder/gl/TextureFont.h"
#include "vector"

using namespace cinder;
using namespace std;

class Chat
{
public:
    Chat();
    void draw();
    void receiveChat(string chatStr);
private:
    float opacity;
    string chatStr;
    vector<string> chats;
    int chatCounter;
    TextLayout textLayout;
    gl::TextureFontRef mTextureFont;

    
};

#endif // CHAT_H
